Microsoft has released GameInput version 3.5, providing Windows developers with new tools to integrate Sony DualSense and DualSense Edge controller features into PC titles. Tbreak Media UAE reported that the update introduces a header-only companion sample enabling control over adaptive triggers, rumble, RGB lightbars, player LEDs, and the microphone mute indicator. This functionality relies on a specific helper file within the repository rather than offering system-wide native support for the controllers across the operating system. The published sample utilizes USB-format output reports to send commands, and the documentation does not promise Bluetooth support since the helper is USB-focused at launch.
Developers must still manage device connections and behavior within their own software while using the helper to format raw output reports. The broader update addresses technical issues such as duplicated input for the DualSense Edge in certain games and fixes input loss after suspend and resume on Xbox consoles. While previous updates added gyroscope support, this release streamlines access to haptic feedback and lighting effects that previously required game-specific coding. Players will only experience these enhanced features in titles where developers explicitly implement the new GameInput capabilities. The helper requires GameInput API version 3 or later to function correctly with the identified Sony vendor and product IDs. Games will still need to handle the connection and device behaviour they support independently without relying on system-wide integration for these specific output reports.
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